The Following User Says Thank You to Mentalist Traceur For This Useful Post: | ||
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2011-01-13
, 00:21
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Posts: 317 |
Thanked: 787 times |
Joined on Oct 2009
@ Krakow, Poland
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#72
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The Following User Says Thank You to dwaradzyn For This Useful Post: | ||
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2011-01-13
, 00:24
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Posts: 343 |
Thanked: 165 times |
Joined on Sep 2010
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#73
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The Following 3 Users Say Thank You to mattbutsko For This Useful Post: | ||
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2011-01-13
, 07:21
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Posts: 299 |
Thanked: 241 times |
Joined on Oct 2009
@ Singapore
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#74
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The Following User Says Thank You to magnuslu For This Useful Post: | ||
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2011-01-13
, 08:30
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Posts: 317 |
Thanked: 787 times |
Joined on Oct 2009
@ Krakow, Poland
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#75
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Where is the source code? I can have a look, but doubt I'll be able to contribute much...
The Following User Says Thank You to dwaradzyn For This Useful Post: | ||
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2011-01-13
, 17:06
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Posts: 539 |
Thanked: 518 times |
Joined on May 2010
@ nanaurbusiness
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#76
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/opt/mokomaze # /opt/mokomaze/mokomaze
File_loader: savegame file not found
File_loader: 48 game levels parsed
Home directory /home/user not ours.
Main: can't load font '/opt/mokomaze/data/LiberationMono-Regular.ttf'. Exiting.
/opt/mokomaze #
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2011-01-13
, 21:02
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Posts: 4 |
Thanked: 7 times |
Joined on Jan 2011
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#77
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okay, another levelpack file. won't work either, don't know why.
I've added our levelpack file and the original one to compare.
{ "comment": "level 14", "boxes": ], "holes": [ { "x": 448, "y": 530 },
{ "comment": "level 18", "boxes": ], "holes": [ { "x": 323, "y": 45 },
The Following 2 Users Say Thank You to Cyrax For This Useful Post: | ||
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2011-01-13
, 22:14
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Posts: 299 |
Thanked: 168 times |
Joined on Jun 2006
@ Wales UK
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#78
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2011-01-13
, 22:24
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Posts: 50 |
Thanked: 57 times |
Joined on Dec 2009
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#79
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The Following User Says Thank You to woussie For This Useful Post: | ||
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2011-01-13
, 22:36
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Posts: 2,225 |
Thanked: 3,822 times |
Joined on Jun 2010
@ Florida
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#80
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@ rcull: You have to edit some parameters to make the levels run in 800x460 instead of 640x460. Instructions here (step 1 is the most important).
Actually we WANT the levels to be in 800x460, because that way Mokomaze can run in full screen...
I'm looking forward to the levelpack - great scripting work, thanks for that!
(This can be answered by someone who knows coding well enough looking at Mokomaze source code.)