The Following 10 Users Say Thank You to ZerionSeven For This Useful Post: | ||
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2007-10-12
, 07:19
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Posts: 550 |
Thanked: 110 times |
Joined on Aug 2006
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#2
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2007-10-12
, 07:31
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Posts: 68 |
Thanked: 84 times |
Joined on Mar 2007
@ Lappeenranta, Finland
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#3
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Hate to see duplicated work. Quetoo was already release quite a while ago, although there is probably lots of room for improvement.
https://garage.maemo.org/projects/maemo-quetoo/
You might want to contact him and see if he has any patches to improve the speed or functionality, or maybe you could do a joint version? I would love to see Quake 1/2 really running well on the N800. It would really highlight the power of this small, unassuming device. It is really too bad that Nokia hasn't done any work to support the 3d acceleration features built into the processor.
I would especially love to see bluetooth mouse support so that games like this could be played properly and for better interaction with remote systems.
The Following User Says Thank You to ZerionSeven For This Useful Post: | ||
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2007-10-12
, 07:35
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Posts: 231 |
Thanked: 21 times |
Joined on May 2007
@ Singapore
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#4
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2007-10-12
, 07:43
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Posts: 68 |
Thanked: 84 times |
Joined on Mar 2007
@ Lappeenranta, Finland
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#5
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Just a qns though, how do i change the path to the data files? I would like to store it in my mmc1 instead.
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2007-10-13
, 00:21
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Posts: 68 |
Thanked: 84 times |
Joined on Mar 2007
@ Lappeenranta, Finland
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#6
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2007-10-14
, 12:10
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Posts: 231 |
Thanked: 21 times |
Joined on May 2007
@ Singapore
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#7
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2007-10-14
, 16:29
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#8
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I did some further work on the project. I was able to optimize the RGB->YUY2 conversion a bit and the game now renders a bit faster.
http://www2.lut.fi/~thietan1/quetoo/.
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2007-10-14
, 16:50
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Posts: 68 |
Thanked: 84 times |
Joined on Mar 2007
@ Lappeenranta, Finland
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#9
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2007-10-14
, 16:53
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Posts: 503 |
Thanked: 267 times |
Joined on Jul 2006
@ Helsinki
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#10
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You'll need to place the quake2 paks to /media/mmc2/quake2/baseq2/. The menu link launches the first level of the full version. To go to other maps, start the game from xterm with 'quetoo +map name_of_map'. (there's an list of all the map names in the same folder that has the quake2 paks atleast on my quake2 cd).
The package and sources are available from http://www2.lut.fi/~thietan1/quetoo/.
The game does not run amazingly fast, but if someone could optimize the ConvertRGBtoYUY2 function in vid_sdl.c, the game could probably run far better.