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javicq's Avatar
Posts: 94 | Thanked: 319 times | Joined on Mar 2010 @ Barcelona, Spain
#71
Originally Posted by maacruz View Post
Build it for diablo target too and you'll have a few votes more
As I said in the Pico Drive thread, I don't have any legacy maemo device to test in. Best I could offer is a command line only version for Diablo (incompatible UI libs).

Originally Posted by Bazza View Post
Done.

Any other projects on the horizon? (apart from your 3D engine)
None yet. If I have time I might look into porting another emulator. Not sure which one yet. Probably one that doesn't involve porting Direct3D code to OpenGL. It's giving me headache
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Posts: 1,101 | Thanked: 1,184 times | Joined on Aug 2008 @ Spain
#72
Originally Posted by javicq View Post
As I said in the Pico Drive thread, I don't have any legacy maemo device to test in. Best I could offer is a command line only version for Diablo (incompatible UI libraries)
That would be enough for me
 
Bazza's Avatar
Posts: 733 | Thanked: 249 times | Joined on Jan 2010 @ UK
#73
Originally Posted by javicq View Post
None yet. If I have time I might look into porting another emulator. Not sure which one yet. Probably one that doesn't involve porting Direct3D code to OpenGL. It's giving me headache
As a future project what do you think of this?

http://www.fruit-machine-emulators.com/mfme9.4.html

Also discussed over at this thread.

http://talk.maemo.org/search.php?searchid=7322453

youtube video to wet your appitite.

http://www.youtube.com/watch?v=1vOm9S2QLsw
 
Posts: 1,397 | Thanked: 2,126 times | Joined on Nov 2009 @ Dublin, Ireland
#74
Originally Posted by javicq View Post
As I said in the Pico Drive thread, I don't have any legacy maemo device to test in. Best I could offer is a command line only version for Diablo (incompatible UI libs).

None yet. If I have time I might look into porting another emulator. Not sure which one yet. Probably one that doesn't involve porting Direct3D code to OpenGL. It's giving me headache
What about a good and fast CPS2/NegoGeo emulator like Final Burn with proper GUI and keymapping for special moves?
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#75
Originally Posted by ivgalvez View Post
What about a good and fast CPS2/NegoGeo emulator like Final Burn with proper GUI and keymapping for special moves?
CPS2EMU is in the need of Hildon frontend.
I even started working on this, but moved to UAE since and it is still waiting for...

It's already ported and works great (I've been playing AD&D: TOD and SOM with great pleasure), but it's hard to use from shell by non-linux folks.
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Last edited by smoku; 2010-05-09 at 16:33.
 
Posts: 1,397 | Thanked: 2,126 times | Joined on Nov 2009 @ Dublin, Ireland
#76
Originally Posted by smoku View Post
CPS2EMU is in the need of Hildon frontend.
I even started working on this, but moved to UAE since and it is still waiting for...

It's already ported and works great (I've been playing AD&D: TOD and SOM with great pleasure), but it's hard to use from shell by non-linux folks.
AD&D games are some of my favourites too .

ˇAnímate Javi!
 
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Posts: 151 | Thanked: 44 times | Joined on Oct 2007
#77
I have just voted for it, I hope it helps.
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javicq's Avatar
Posts: 94 | Thanked: 319 times | Joined on Mar 2010 @ Barcelona, Spain
#78
Originally Posted by ivgalvez View Post
AD&D games are some of my favourites too .

ˇAnímate Javi!
You can play Eye of the Beholder in DOSBOX
But seriously, I will consider it when I'm back into business...

Originally Posted by fmo View Post
I have just voted for it, I hope it helps.
Sure it helped.
Now we just need 2 more votes to go...
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fmo's Avatar
Posts: 151 | Thanked: 44 times | Joined on Oct 2007
#79
Originally Posted by javicq View Post
Now we just need 2 more votes to go...
I have just posted about it on Twitter, hopefully you will get your 2 votes
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Posts: 151 | Thanked: 44 times | Joined on Oct 2007
#80
It's just missing one vote now, I'll keep bombarding Twitter and Identi.ca tomorrow if I can
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