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Posts: 1,522 | Thanked: 392 times | Joined on Jul 2010 @ São Paulo, Brazil
#1
Could someone please port Armagetron Advanced to the N900?
 
Posts: 2,076 | Thanked: 3,268 times | Joined on Feb 2011
#2
Voodoo did some GLES rewriting on 0.2.8 (https://code.launchpad.net/~aavoodoo)
this is the result for N900:
http://www.megaupload.com/?d=GDLGBB00
Needs libgl1 (7.1 RC worked for me, though needed mesa for compiling). Add key for menu access in global settings to be able to quit. Runs only in fullscreen (run with -f). on 320x200 run very well, higher resolutions: 6-8 fps in online mode, ~11 for local game. Still a lot to be done in order to be fully playable. Can anyone with some GL->GLES knowledge help? Or point to a manual/tutorial, I would love to have this game with 25fps on the phone
 

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Posts: 98 | Thanked: 32 times | Joined on Jul 2011
#3
If possible, better direct contact the ArmagetronAD developer and add a n OpenGL ES branch in their respostroy.
 
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