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thecursedfly's Avatar
Posts: 243 | Thanked: 198 times | Joined on Aug 2009
#11
on screen controls are difficult/impossible for lack of multitouch
on screen controls also don't provide tactile feedback
they would occupy part of the display better used to show the actual game
to disply all the psx controls on the screen would probably take all the space...
and you would have to implement that too somehow
 
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#12
Originally Posted by thecursedfly View Post
on screen controls are difficult/impossible for lack of multitouch
on screen controls also don't provide tactile feedback
they would occupy part of the display better used to show the actual game
to disply all the psx controls on the screen would probably take all the space...
and you would have to implement that too somehow
The Multi-Touch point is a ******ed mistake on my part and I should have taken this into consideration, I do think that SOME controls could be on the touch screen though - e.g. L2-R2.
 
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#13
Okay so here's my idea for the PSX control scheme. Sorry for the lazy chop-job

This is how I play when I emulate PSX on my PC. WASD for D-pad and 8456 for face buttons while Q and E are L1, L2 (makes sense since It's my left hand on those buttons) and 7 and 9 are R1 and R2 respectively.
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Last edited by nax3000; 2011-03-18 at 12:16.
 

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jalladin's Avatar
Posts: 283 | Thanked: 31 times | Joined on Jun 2009 @ US Air Force
#14
Originally Posted by nax3000 View Post
Okay so here's my idea for the PSX control scheme. Sorry for the lazy chop-job

This is how I play when I emulate PSX on my PC. WASD for D-pad and 8456 for face buttons while Q and E are L1, L2 (makes sense since It's my left hand on those buttons) and 7 and 9 are R1 and R2 respectively.
I like your layout, if nothing else it makes it easy to hold while playing and close enough to accurately hit the buttons by feel.
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Posts: 21 | Thanked: 5 times | Joined on Nov 2008
#15
so does anyone know exactly how long this is going to take. i have tried installing so many different versions of pcsx and pcsr-r etc. even tried ppsx for palm os on garnet vm with no luck the garnet vm version just kept giving me an error saying it needed to use a memory card. blah.... im almost giving up :P

might actually have a go myself.
but before i do does anyone actualy know if one is in the works??? like for real??
 
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Posts: 91 | Thanked: 53 times | Joined on Jan 2010 @ UAE/Dubai/Burj Khalifa
#16
OOOOh boy

Just imagine playing final fantasy or crono cross!!! WOOHOO

they would also be easy to control, cause they are turn-base

What about: on screen = Analog
keyboard = keys

Like this:

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#17
Raiden Project FTW!
 
Posts: 30 | Thanked: 8 times | Joined on Jan 2010
#18
Originally Posted by nax3000 View Post
Okay so here's my idea for the PSX control scheme. Sorry for the lazy chop-job

This is how I play when I emulate PSX on my PC. WASD for D-pad and 8456 for face buttons while Q and E are L1, L2 (makes sense since It's my left hand on those buttons) and 7 and 9 are R1 and R2 respectively.
i like your choice of buttons tho is this thing evan started getting made for the n900?and if so where would i download from?many thanks for helping th community Gangsta
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#19
Read the first page. It's currently in the works - hopefully coming soon.

Seach for n900 psx on youtube to see a PSX emu running at half speed without optimization and HW acceleration with is quite impressive if you ask me.
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Last edited by nax3000; 2011-03-18 at 12:17.
 
Posts: 144 | Thanked: 53 times | Joined on Dec 2009
#20
touch screen could be used for one of the analogue sticks...

buttons for the others...
 
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