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Posts: 478 | Thanked: 101 times | Joined on Feb 2010
#21
awesome demo! soooo hope something comes from this!
 

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#22
Good work jfk

Have you had any ideas of creating a head tracking library or package that others could easily import into their projects that would enable them to make use of these algorithms? That would be pretty cool
 

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#23
Soooo coooooool!!!!
 

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#24
Wow absolutely amazing. I want to see that in real life!
 

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Posts: 37 | Thanked: 31 times | Joined on Apr 2010
#25
Great work jfk,

Thanks for the link to the use of this effect in the DSi game - that really shows the potential.

And thinking more about it - the DSi one shows how the accelerometer could be used to great effect instead of head tracking.

Last edited by KapCaveman; 2010-04-29 at 19:00. Reason: second thoughts
 

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Posts: 77 | Thanked: 176 times | Joined on Dec 2009 @ Hamburg, Germany
#26
Originally Posted by kojacker View Post
Good work jfk

Have you had any ideas of creating a head tracking library or package that others could easily import into their projects that would enable them to make use of these algorithms? That would be pretty cool
I agree, that would be pretty cool. But, I haven't really considered that yet. I'm not sure yet if I can or want to publish my implementation as Open Source. A closed source library wouldn't make any sense to me.

Originally Posted by KapCaveman View Post
Great work jfk,

Thanks for the link to the use of this effect in the DSi game - that really shows the potential.

And thinking more about it - the DSi one shows how the accelerometer could be used to great effect instead of head tracking.
Actually, the DSi game does the same thing I do. The DSi doesn't have an accelerometer.
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Finally something useful for the N900's front camera:
My face tracking game
And a little 3d display demo
 

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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#27
I always though Johnny's work on this was incredible.. and am constantly amazed that after 3 years nothing has been done with the technology... Yet stupid 3D TVs are coming out (that aren't even 3 dimensional).

Very nice work, I hope to see some fun games (and even practical applications) come from this. It's just a shame it can't be as accurate as JCLs project is due to hardware.

On that note, how well can a camera track IR light seperate of other light sources? Could, with a non-out-of-the-box solution with some IR lights be more accurate than a simple light source?
 

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#28
I would die for seeing 3d renders of body tomography or nmr this way Why don't you experiment with the data available on the net? It could be a great instrument for studying anatomy...
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Ernesto de Bernardis

 
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#29
where is the installer guys? i like this
 

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#30
This is really cool! I hope to be able to instal it some day. It would make an awesome show off application
 

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