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2011-11-22
, 02:28
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Posts: 2,225 |
Thanked: 3,822 times |
Joined on Jun 2010
@ Florida
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#12
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IMHO Minecraft as a game should be playable on an i486, it is just horribly unoptimized. An average Minecraft map is 128x128x128 that is 2MB uncompressed, I think Duke Nukem had bigger map sizes.
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2011-11-22
, 07:57
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Posts: 118 |
Thanked: 36 times |
Joined on Feb 2011
@ Belgium
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#13
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IMHO Minecraft as a game should be playable on an i486, it is just horribly unoptimized. An average Minecraft map is 128x128x128 that is 2MB uncompressed, I think Duke Nukem had bigger map sizes.
And then keep in RAM terrain within 10 'chunks' of the player (I don't know if that's circular, rectangular, or whatever)
By "work on performance and stuff" how exactly is it performing now? Playable, or just completely lagfest-like?
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2011-11-22
, 08:44
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#14
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2011-11-23
, 03:12
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Posts: 118 |
Thanked: 31 times |
Joined on Feb 2010
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#15
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2011-11-23
, 06:41
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Posts: 2,225 |
Thanked: 3,822 times |
Joined on Jun 2010
@ Florida
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#16
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2011-11-23
, 08:12
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Posts: 118 |
Thanked: 31 times |
Joined on Feb 2010
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#17
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2011-11-23
, 09:02
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Posts: 118 |
Thanked: 36 times |
Joined on Feb 2011
@ Belgium
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#18
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If you can't break blocks you'd probably die horribly in multiplayer survival mode, since even on an otherwise almost completely lagless server, I find killing creepers in melee combat is impossible without them blowing up in your face - where-as it's extremely easy in singleplayer survival.
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2011-11-23
, 10:37
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Posts: 311 |
Thanked: 376 times |
Joined on Nov 2010
@ Hungary
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#19
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The minecraft world map is almost 2 MB when it's generated. But as soon as you start exploring and building it can quickly reach 6 or even 13MB.
But the size of the savefile has no importance.
The total size of minecraft (client) is just under 6MB but it uses almost 1GB of RAM.
It uses alot more recources tan Duke Nukem.
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2011-11-23
, 10:43
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Posts: 118 |
Thanked: 36 times |
Joined on Feb 2011
@ Belgium
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#20
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I would instead port craftd or use a third party server