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#31
Originally Posted by linuxunux View Post
Hey Clort,
Thanks for your hard work! Do you have a git hub so we can follow along and perhaps expand?
https://github.com/clort81/pcsx_rearmed_mld4

Other gits besides Microsofts might be better, but things are discovered more easily by other people on github.
 

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#32
Is the desktop file being installed to correct location?
With regards to ~/ pcsx, shouldn't that be created after initial run? If it's too set some config settings, wouldn't that be better done in the source?
 

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#33
Ah, a menu entry appears under the debian files, when the desktop file is placed in /usr/share/applications/debian/pcsxmld4.desktop

No icon yet.

Would prefer it in the main mameo-leste area.

[EDIT] Regarding config files, yeah you're supposed to do it in the program, not with debian tools.

[EDIT2] Did I mention power use is really good for an emulator? Playing rpgs with frameskip2, i get 353 mA power drain. Idle power is currently at a creepily high 117 mA so pcsx-rearmed is using about 236mA

[EDIT3] We has icon! We CAN HAS icon!



[EDIT4] The most bothersome pcsx-mld4 issues:
  • Not appearing in hildon startup menu. Is osso-games-startup still a sensible thing for leste?
  • Config dir ~/.pcsx not yet created properly
  • Emu not accepting control-backspace hildon minimization for task-switching in game or game-menu.
  • Doesn't pause when screen-blanking triggers and prevents proper blanking.
  • libSDL1.2 in leste repo still has broken fullscreen at least on my Droid4. My patched one seems to work for me. Maybe I can statically link it in?
  • Occasionally an overlaid hildon message results in a garbled pcsx window. Maybe we can disable hildon status messages temporarily? Or maybe I could add a keycombo to pcsx for 'quit' (sigstp or something) in case i can't prevent garbling reliably? Otherwise it needs to be killed from ssh.
Would be nice to have:
  • Add up-diagonal direction controls. I'd like to have diagonal up on '.' and 'ok'. [Down diagonals can be hit by mashing down+left/right.]
  • In-game volume adjustment keys
  • In-game gamma adjustment (easy to do with xgamma)
  • In-game key toggle for slowing down emulation (for difficult games / passages)
  • Fix Toggle keys for FPS Display, Displaymode, Fullscreen

Last edited by clort; 2020-09-12 at 19:13. Reason: improved happiness
 

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#34


Haven't made progress with emus, so I thought i'd share some video of the Maemo Leste Playground
http://0x0.st/i0xf.webm
 

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#35
How well this stuff of yours would work on N900? Like is there something that of course and then something like dream on?
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#36
Originally Posted by Maemish View Post
How well this stuff of yours would work on N900? Like is there something that of course and then something like dream on?
PSX and SNES have maemo versions which run fine on omap3. I have to someday fix my USB on the n900s to play with them again.
 

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#37
Originally Posted by clort View Post
http://0x0.st/i0x4.jpg

Haven't made progress with emus, so I thought i'd share some video of the Maemo Leste Playground
http://0x0.st/i0xf.webm

Is that a pyra?
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#38
Originally Posted by preflex View Post
Is that a pyra?
OpenPandora, 2nd batch.
 

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#39


Diablo running nicely - 26-30 fps at 640x480, 32bpp with sdl1.2

DevilutionX is a fairly new engine, should be possible to get widescreen and faster backend rendering. Adaptation to touchscreen isn't done yet.

Not really one I'm keen to work on, but if there are Diablo fans out there, it does run well.

Video, 6MB http://0x0.st/iGp-.webm

Edit. I just realized a small hack would make it a fun roguelike, for me: Only advance game time when player moves or performs an action. This would also let us drop screen updates to zero between moves and make it a battery-sipping game.

[edit] that might be doable without too much work. the UI needs help to be playable on that small screen.

another variant

No, for thumb haptics, buttons should be down the left side...


Scaling 2x for visibility on 960x540 would yield 23% loss in vertical view area compared too original Diablo1 - would that hinder gameplay too much?

Last edited by clort; 2020-10-15 at 19:58.
 

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#40

Sharing the work in progress:

There's a git page for the pcsx-rearmed.
https://github.com/clort81/pcsx_rearmed_mld4


There's a .deb binary
http://0x0.st/iDAt.deb
Should get you a menu entry under 'Debian' menu to launch the emulator.
My patches to libsdl aren't approved yet. I still should figure out the minimal change to get fullscreen working. If you want fullscreen sdl you'll need to untar this and 'make install' (with installed build-dep prerequisites for libsdl).
http://0x0.st/iDAw.tgz

Last edited by clort; 2020-10-18 at 06:16.
 

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