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Posts: 999 | Thanked: 1,117 times | Joined on Dec 2009 @ earth?
#301
Not had a chance to try this but can you use the nuncheuk with the wii-remote?
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razefox's Avatar
Posts: 120 | Thanked: 22 times | Joined on Jan 2010
#302
i just ported xbox 360 to n900!!
 
Posts: 478 | Thanked: 101 times | Joined on Feb 2010
#303
pics please :P
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#304
Is Anwarboy11 still maintaining the list? It's very outdated.
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M A S T E R's Avatar
Posts: 149 | Thanked: 18 times | Joined on Dec 2009 @ Dallas
#305
Is there any possibility that we will see the Saturn on the N900 like someone mentioned earlier?

Doesnt the saturn require less power than the PSX EMU? I am just saying because if PSX can run games pretty good then the Sega Saturn should feel a little easier on the CPU. Also not to mention they both carried similar games for a while.

Megaman x4
Marvel Vs Capcom
Fighting Games
Shooter
ETC.

It would be cool imo.

-MASTER
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The Quote Train's Avatar
Posts: 64 | Thanked: 20 times | Joined on Dec 2009 @ Adelaide, Australia
#306
^ was just about to suggest the saturn
 
cddiede's Avatar
Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#307
Originally Posted by M A S T E R View Post
Is there any possibility that we will see the Saturn on the N900 like someone mentioned earlier?

Doesnt the saturn require less power than the PSX EMU? I am just saying because if PSX can run games pretty good then the Sega Saturn should feel a little easier on the CPU. Also not to mention they both carried similar games for a while.

Similar titles being released on both platforms does not indicate similarity in the hardware or it's emulation as alot of time and money goes into porting games to multiple home console platforms.

As for the Saturn, it's kind of a beast to emulate. The original hardware had a pair of identical Hitachi SH-2 32-bit RISC clocked to 28.6 MHz.

On top of that it had a SH-1 32-bit RISC processor controlling the CD-ROM. This was going to be the only processor until the original PlayStation's CPU specs were announced.

Other chips on the Saturn included:
# Custom VDP 1 32-bit video display processor (running at 7.1590 MHz on NTSC Systems, 6.7116 MHz for PAL Systems)

# Custom VDP 2 32-bit video display processor (running at 7.1590 MHz on NTSC Systems, 6.7116 MHz for PAL Systems)

# Custom System Control Unit (SCU) with DSP for geometry processing and DMA controller (running at 14.3 MHz)

# Motorola 68EC000 sound controller (running at 11.3 MHz / 1.5 MIPS)

# Yamaha FH1 DSP sound processor, "Saturn Custom Sound Processor" (SCSP), running at 22.6 MHz

# Hitachi 4-bit MCU, "System Manager & Peripheral Control" (SMPC)

Every single one of these would need to be emulated in software in order to get Saturn games running properly.

Not a task I'd wish on my worst enemy....

Last edited by cddiede; 2010-04-23 at 17:25.
 

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M A S T E R's Avatar
Posts: 149 | Thanked: 18 times | Joined on Dec 2009 @ Dallas
#308
Originally Posted by cddiede View Post
Similar titles being released on both platforms does not indicate similarity in the hardware or it's emulation as alot of time and money goes into porting games to multiple home console platforms.

As for the Saturn, it's kind of a beast to emulate. The original hardware had a pair of identical Hitachi SH-2 32-bit RISC clocked to 28.6 MHz.

On top of that it had a SH-1 32-bit RISC processor controlling the CD-ROM. This was going to be the only processor until the original PlayStation's CPU specs were announced.

Other chips on the Saturn included:
# Custom VDP 1 32-bit video display processor (running at 7.1590 MHz on NTSC Systems, 6.7116 MHz for PAL Systems)

# Custom VDP 2 32-bit video display processor (running at 7.1590 MHz on NTSC Systems, 6.7116 MHz for PAL Systems)

# Custom System Control Unit (SCU) with DSP for geometry processing and DMA controller (running at 14.3 MHz)

# Motorola 68EC000 sound controller (running at 11.3 MHz / 1.5 MIPS)

# Yamaha FH1 DSP sound processor, "Saturn Custom Sound Processor" (SCSP), running at 22.6 MHz

# Hitachi 4-bit MCU, "System Manager & Peripheral Control" (SMPC)

Every single one of these would need to be emulated in software in order to get Saturn games running properly.

Not a task I'd wish on my worst enemy....
Wow i never knew that. I am assuming then that the PSX Emu is much more simpler since it probably just deals with a few Bios files and some software tweaks compared to this. Or at least from what i have skimmed through.

BTW anyone ever consider 3DO? i know its kind of an odd system but so was the SEGA CD and that thing works great! Just a thought.

-MASTER
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Learn more about me here:
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http://MySpace.com/_DOAMASTER_
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http://mast3r.tumblr.com
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http://DFWGames.com "Bringing Gamers Together"
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cddiede's Avatar
Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#309
Originally Posted by M A S T E R View Post
Wow i never knew that. I am assuming then that the PSX Emu is much more simpler since it probably just deals with a few Bios files and some software tweaks compared to this. Or at least from what i have skimmed through.

BTW anyone ever consider 3DO? i know its kind of an odd system but so was the SEGA CD and that thing works great! Just a thought.

-MASTER
3D0, Sega Saturn, N64... all of these emulators would be great, no argument.

However, the success of certain emulator projects on the N900 seems to be directly tied to how many times a console platform has been emulated on full dektop operating system's platforms.

NES, SNES, Megadrve/SegaCD, these have all been emulated by dozens of successful and seperate emulator projects over the years for one reason or another (user popularity, ease of original hardware emulation, widely available source hardware documentation).

Keeping that in mind, it's not hard to understand why we got really good emulators for those platforms on the N900. If you've got half a dozen different MegaDrive emulators available for linux, you only need to get one to compile correctly for the ARM distro and BANG! Next thing you know, we've got picodrive for maemo.

Other platforms, like 3D0, Saturn, Jaguar, etc... Never saw as much developer interest on the desktop for emulation for one reason or another (lack of popularity, difficulty with original hardware specs, etc). So consequently, Maemo developers have a lot fewer resources to work with in porting an emulator to the N900.

Just the way it is I guess. All the biggest N900 applications are ports from desktop versions of the same software so if there's a lack of desktop software to port, you get fewer chances as a successful project for Maemo.
 
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#310
MESS covers an awful lot of consoles. It's intimately related to MAME (takes advantage of the fact that MAME already emulates about every processor under the sun) and might be worth a port if i finish implementing the arm bits MAME needs for optimal performance.

BTW if anyone wants to make up a new/better/regularly updated emulators thread, i'll link to it in the sticky. This one has been rather neglected. A fine alternative would be a wiki page.
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