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Posts: 17 | Thanked: 3 times | Joined on Jan 2010
#71
I"m more excited about the future ... on the one hand, any Linux app is potentially a Maemo app ... on the other hand, there won't be much commercial development on a platform that only runs on one phone, but when Nokia starts putting it on a LOT of phones, that'll be a different story. But I don't see a lot of commercial possibilities in the short run.
 
Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#72
Originally Posted by EmmaGx View Post
... while I fully appreciate that functionality is more important than the aesthetic ... it really is also nice to have thigs that look nice, it increases the user experience with any app, and just generally makes things appear to be more professional ... so I would like to think that it's something that any developers would address once they'd got the usability sorted out ...
My take on 'commercial grade'.

The biggest difference, with regard to polish, is that commercial apps are made by a purposefully assembled team. You have designers, UI experience folks, coders, QA, etc. With Open Source, the skills of people in a project is (nearly) random and that's why it's such a gamble how it turns out. It is also the reason why bigger projects often look better - they simply have a bigger skill base to draw on, with better chances of someone filling a gap. After a point, this turns into a loopback - good software draws more people, which again means more potential contributors/skills. Also, a super-important point is that you people remember SUCCESSFUL companies/apps, not the (lot larger number of) those that went under or never produced a decent piece of software. We had plenty of commercial applications on Maemo that were utter cr@p. Maybe just 0.1% of applications on the iPhone falls under what you call 'quality apps', but these are those you remember and equate with the iPhone 'experience', forgetting the remaining 99.9% that is useless.

PS. And sure, you might say trinket class software and simple games are often one man shows, but that does not influence skills. If one guy can do all the aspects of software publishing (which is pretty rare), he'll be just as good in whatever approach he takes - commercial or open source.
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Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#73
Just a quick reminder. 3GS runs games made to run on 3G so the GPU benefit of 3GS over 3G is... NONE.
 
Posts: 341 | Thanked: 64 times | Joined on May 2009
#74
that will not always be the case.
 
Posts: 367 | Thanked: 176 times | Joined on Oct 2009
#75
Originally Posted by Bec View Post
Just a quick reminder. 3GS runs games made to run on 3G so the GPU benefit of 3GS over 3G is... NONE.
According to 3D Benchmark programs on the 3GS (which do NOT depend on the 3G's hardware), its GPU is already underclocked to half of the N900's speed. Sure, the hardware is there, but what's the use of it? And why pay for something you won't be able to use?
 
Posts: 367 | Thanked: 176 times | Joined on Oct 2009
#76
Here are some raw spec numbers that I've in my head right now, which might vary slightly in the reality:

OMAP3430/N900 GPU: PowerVR SGX 530 14 MPolys/s (clocked @ 14 MPolys/s)
Iphone 3GS/Itouch 3G* GPU: PowerVR SGX 535 28 MPolys/s (clocked @ 7 MPolys/s)
OMAP2420/N95 GPU: PowerVR MBX lite 1 MPolys/s (clocked @ 1 MPolys/s)
Iphone 3G/Itouch 2G GPU: PowerVR MBX lite 1 MPolys/s (clocked @ 1 MPolys/s)

*Does not include the Itouch 3G 8GB, which has the same hardware as the Itouch 2G 8GB.

Last edited by c0rt3x; 2010-01-09 at 16:50.
 
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Posts: 2,173 | Thanked: 2,678 times | Joined on Oct 2009 @ Cornwall, UK
#77
Originally Posted by EmmaGx View Post
... I really should have a look into the design forum and see if there's owt I can do to help, as I have design skills ... tho no coding skills ... (well, unless anybody wants some web pages sorted!) ... I have to say I've been very unimpressed with some of the apple screenshots I've seen ... it's very uniform, but it's also rather dull!
Do it Emma! Please. You will be welcomed with open arms. Bring whatever our gifts are to the table and someone will find a use for them. (Can you draw clover leaves?)

Small warning - this community latches onto people willing to jump in and collaborate and you will never get away. Of course, you won't want to, either.
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Useful links for newcomers: New members say hello , New users start here, Community subforum, Beginners' wiki page, Maemo5 101, Frequently Asked Questions (FAQ)
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Posts: 98 | Thanked: 15 times | Joined on Jan 2010
#78
iPhone apps are good when it comes to games.. i have played all iphone games and none of them crashed once.... but still im an N900 Lover...
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Posts: 4,556 | Thanked: 1,624 times | Joined on Dec 2007
#79
Originally Posted by gerbick View Post
Won't stop them.

And besides, "iPhone quality" apps isn't as misleading as some of you would seem to say.

I'd kill for some apps to show up on the N900 that are on the iPhone. Not a lot of them, perhaps 5... but I'd love for those apps to show up.
Haha I know one of them..

Shazam. >.>
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Originally Posted by ysss View Post
They're maemo and MeeGo...

"Meamo!" sounds like what Zorro would say to catherine zeta jones... after she slaps him for looking at her dirtily...
 
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Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#80
Originally Posted by aldevil View Post
iPhone apps are good when it comes to games.. i have played all iphone games and none of them crashed once.... but still im an N900 Lover...
I was really curious what DOOM 3 will turn out to be...
I'm extremely disappointed! The character almost moves by himself all the time, there is no strafing, there is no aiming either since the crosshair moves like a humpty dumpty if you have two enemies on the screen...

Bwah... if this is what FPS have become, the whole genre should be canceled... as they weren't repetitive enough already...

GFX doesn't make the game but I would love to see some commercial 3D games on the N900 - RPGs if possible
 
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