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Posts: 69 | Thanked: 106 times | Joined on Mar 2015
#61
I installed lasted version from openrepos.
I dont know if the issue comes from poor maps or osm scout server.
Now i can choose maps from osm. But when i try navigate with osm scout in poor maps osm scoit server will crash.
Offline search is also not possible.
 

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#62
Originally Posted by monkeyisland View Post
I installed lasted version from openrepos.
I dont know if the issue comes from poor maps or osm scout server.
Now i can choose maps from osm. But when i try navigate with osm scout in poor maps osm scoit server will crash.
Offline search is also not possible.
In general, if OSM Scout Server crashes - its a problem with the server, not Poor Maps. I'll reply in more details in OSM Scout Server thread to avoid info duplication
 

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#63
Originally Posted by Feathers McGraw View Post
There might not be a vendor now, but there used to be! It was meego for the older packages (at least, that's what zypper said when I forced an upgrade: changing vendor "meego -> ").

Perhaps something in the SDK or build environment used to add meego as vendor if none was specified, and you're building in a new SDK which doesn't do that any more?
Maybe you installed previously from Mer OBS? That seems to add the meego vendor.

https://build.merproject.org/package...mmon/poor-maps
 

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#64
Originally Posted by claustn View Post
Does the new version work on 2.0.4 ? I would like to check my translation but I can't update it through Warehouse
No, you need to upgrade to SFOS 2.0.5 or later.
 

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#65
Originally Posted by otsaloma View Post
Maybe you installed previously from Mer OBS? That seems to add the meego vendor.
Not knowingly, I originally installed from openrepos, but I am using FP2 which has a few more repos so I guess it could have been updated when I updated to 2.1.

The rpm version I upgraded from had ".jolla" at the end like the one on OBS, too.

If that is what happened, it's weird that it updated to the OBS version without complaining about the change of vendor, maybe it doesn't see a conflict if it used to be set to an empty string and now has a value. Or during release mode it might override the default behaviour.
 

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#66
Sorry for being potentially annoying, but is there any (rough) ETA for https://github.com/otsaloma/poor-maps/issues/26 and/or https://github.com/otsaloma/poor-maps/issues/30?
 

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#67
Originally Posted by bomo View Post
Sorry for being potentially annoying, but is there any (rough) ETA for https://github.com/otsaloma/poor-maps/issues/26 and/or https://github.com/otsaloma/poor-maps/issues/30?
No ETA, not even rough. I can tell you that I'm prioritizing the tile server matter ahead of those and will start on that maybe in two weeks or so. Tile servers are currently not an issue, but have potential to become a big problem.

https://github.com/otsaloma/poor-maps/issues/33
 

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#68
Originally Posted by otsaloma View Post
No ETA, not even rough. I can tell you that I'm prioritizing the tile server matter ahead of those and will start on that maybe in two weeks or so. Tile servers are currently not an issue, but have potential to become a big problem.

https://github.com/otsaloma/poor-maps/issues/33
This can be, indeed, a huge issue for all using online servers. How do you envision rolling out your own service? Do you plan to enrol CDN and servers or is there any other way? Compared to just distributing of the files, map tile generation requires CPU and that maybe significant expense.

Looks like Klokantech also provides maps access via selling it to individual users, if I read the end of the page http://www.tileserver.com/ correctly. Maybe there are some other services were you could offload handling users directly.
 

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#69
Setting up a tile server would mean getting some kind of cloud server resources. In addition to CPU, probably large fast SSD-drives are needed. I don't know the specifics yet, but considering the commercial pricing (e.g. Mapbox's $500/month), and considering that it doesn't look too difficult these days, I'm going to give it a try. It's well possible that it turns out to be too expensive or too slow at affordable prices, but it's worth a look.
 

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#70
Originally Posted by otsaloma View Post
Setting up a tile server would mean getting some kind of cloud server resources. In addition to CPU, probably large fast SSD-drives are needed. I don't know the specifics yet, but considering the commercial pricing (e.g. Mapbox's $500/month), and considering that it doesn't look too difficult these days, I'm going to give it a try. It's well possible that it turns out to be too expensive or too slow at affordable prices, but it's worth a look.
[I am writing it down here just as a note that would hopefully help you when you start looking into it.]

500/month is rather steep. When looking for CDN, I found comparison on https://www.cloudorado.com/ rather helpful. At least, it allowed me to see the cheaper CDN providers and look later on their offers. In addition to CPU and storage (probably around 100+GB for planet or a bit more), look for transfer out which could easily become a significant expense. Here, the bandwidth provided by data.modrana.org has helped and made it possible to use without collecting money.

Do you have any idea of the budget?

Looking on all complications, maybe https://openmaptiles.com/hosting/ is the option worth considering. But again, it would would require some mechanism allowing users to pay for it.
 

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