Active Topics

 



Notices


Reply
Thread Tools
Posts: 76 | Thanked: 13 times | Joined on Jul 2010
#51
audio can be left aside and make sure the game run smoothly like water

then fix the audio issue
 
Posts: 34 | Thanked: 34 times | Joined on Aug 2010
#52
The Gameboy Advance has a resolution of 240x160, right? So, triple every pixel in each direction, and it fits nicely in fullscreen, at 720x480, right? That'd be much better than having the little box in the centre of the screen that vGBA has...

Also, many thanks for doing this. You're awesome.
 
Posts: 75 | Thanked: 12 times | Joined on Jul 2010 @ Finland
#53
*drool* Mmmh... Cant wait for this.

Mind test if MegaMan Zero works?
__________________
d(^_^)b
 
Hariainm's Avatar
Posts: 485 | Thanked: 708 times | Joined on Feb 2010 @ Galiza
#54
Originally Posted by ctbeiser View Post
That'd be much better than having the little box in the centre of the screen that vGBA has...
Have you tried to press Ctrl + Enter in VGBA?
 

The Following User Says Thank You to Hariainm For This Useful Post:
Posts: 270 | Thanked: 239 times | Joined on Dec 2009 @ Czech Republic
#55
Sound still bad. Sorry... Yes VGBA has 240x160 and 2x scale would be optimal(3x in future). I tried some games and all are playable(FPS: min 40 AVG-50 and in some games full stable 60). Tested on frameskip = 0 I have to do some optimalizations, because scaling eats some cpu power. PS: Megaman Zero 1-4 works well.
 

The Following User Says Thank You to Figa For This Useful Post:
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#56
Originally Posted by Figa View Post
Sound still bad. Sorry... Yes VGBA has 240x160 and 2x scale would be optimal(3x in future). I tried some games and all are playable(FPS: min 40 AVG-50 and in some games full stable 60). Tested on frameskip = 0 I have to do some optimalizations, because scaling eats some cpu power. PS: Megaman Zero 1-4 works well.
Any idea why the sound is bad? Is it fixable?
 
Posts: 75 | Thanked: 12 times | Joined on Jul 2010 @ Finland
#57
Originally Posted by Figa View Post
PS: Megaman Zero 1-4 works well.
Oh, you make my wet dreams come true :P

Just a thought, i dont know anything about coding and stuff, but for the sound part, is there something usefull in the vGBA sources to use?
__________________
d(^_^)b
 
Posts: 145 | Thanked: 25 times | Joined on Jan 2010
#58
IMO, vGBA uses an unaccelerated sound plugin so "implementing" it will take longer than what a programmer will expect.

now let's get some screenshots!!!
 
Posts: 76 | Thanked: 13 times | Joined on Jul 2010
#59
maybe can release a version without the sound first since it is playable with high FPS
 
pantera1989's Avatar
Posts: 577 | Thanked: 699 times | Joined on Feb 2010 @ Malta
#60
Please do add a frameskip feature. It's one of the things missing with VGBA. Some games are better played a 10-1000x speeds (like pokemon which is boring as hell walking slowly).
__________________
ford
 
Reply


 
Forum Jump


All times are GMT. The time now is 00:43.