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2010-09-10
, 01:52
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Posts: 34 |
Thanked: 34 times |
Joined on Aug 2010
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#52
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2010-09-10
, 06:14
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Posts: 75 |
Thanked: 12 times |
Joined on Jul 2010
@ Finland
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#53
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2010-09-10
, 11:54
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Posts: 485 |
Thanked: 708 times |
Joined on Feb 2010
@ Galiza
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#54
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The Following User Says Thank You to Hariainm For This Useful Post: | ||
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2010-09-10
, 15:10
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Posts: 270 |
Thanked: 239 times |
Joined on Dec 2009
@ Czech Republic
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#55
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The Following User Says Thank You to Figa For This Useful Post: | ||
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2010-09-10
, 15:14
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Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
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#56
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Sound still bad. Sorry... Yes VGBA has 240x160 and 2x scale would be optimal(3x in future). I tried some games and all are playable(FPS: min 40 AVG-50 and in some games full stable 60). Tested on frameskip = 0 I have to do some optimalizations, because scaling eats some cpu power. PS: Megaman Zero 1-4 works well.
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2010-09-10
, 16:30
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Posts: 75 |
Thanked: 12 times |
Joined on Jul 2010
@ Finland
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#57
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2010-09-10
, 22:02
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Posts: 145 |
Thanked: 25 times |
Joined on Jan 2010
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#58
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2010-09-11
, 06:37
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Posts: 76 |
Thanked: 13 times |
Joined on Jul 2010
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#59
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then fix the audio issue