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2009-06-22
, 21:05
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Posts: 8 |
Thanked: 23 times |
Joined on Jun 2009
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#12
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Not at all, but I would start looking at http://www.mobile-stream.com/devzone.html .
Either way and since it seems that requires the propietary, Win32 only "pacc.exe" compiler, I believe the best way to do arm so's is to just use a "PNO Loader on steroids" like peal, which can also act as a dynamic linker (it is in fact a bare-bones elf linker). The linker itself being 68k code means you could call any PNO function from any 68k code.
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2009-06-22
, 21:13
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#13
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Hope they have some better debugging tools for PACE than the official SDK... it was all guess work!
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2009-06-22
, 21:48
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#14
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The Following 2 Users Say Thank You to lcuk For This Useful Post: | ||
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2009-06-22
, 22:34
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#15
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2009-06-24
, 06:54
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Posts: 8 |
Thanked: 23 times |
Joined on Jun 2009
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#16
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2009-06-24
, 06:57
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Posts: 8 |
Thanked: 23 times |
Joined on Jun 2009
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#17
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It's still mostly guess work.
Maemo is so easier... I've already stopped all of my POS development
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2011-04-10
, 12:51
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Posts: 1,348 |
Thanked: 1,863 times |
Joined on Jan 2009
@ fr/35/rennes
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#18
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2011-04-10
, 14:18
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Posts: 1,103 |
Thanked: 368 times |
Joined on Oct 2010
@ india, indore
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#19
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2011-04-11
, 11:17
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Posts: 1,103 |
Thanked: 368 times |
Joined on Oct 2010
@ india, indore
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#20
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The libraries are heavily fill-rate bound, but better performance can be achieved by using the simplier shading routines (dropping alpha blending and texture modulation).
Hope that this helps, if you have any problem running the examples please let me know.
da Monkey