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AgogData's Avatar
Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#1341
Is changing the keys still the same old way or it will alter some of the new stuff ?
 
Temporal's Avatar
Posts: 323 | Thanked: 189 times | Joined on Oct 2010 @ Brazil
#1342
PERFECT!!!!

I'll just backup all my configs, remember which key is what code (so that P will not pause the game) and etc...

O=111
P=112
or something around this lines.

Thank you!
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Love and Goodness are not a property. Are not a franchising. They are present in each one of us, and must be cultivated with KNOWLEDGE.
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#1343
Originally Posted by AgogData View Post
Is changing the keys still the same old way or it will alter some of the new stuff ?
Nah, only graphics stuff has changed (gles2n64.conf). Keys is as usual. In fact, you don't have to delete keys configuration if you don't want to.

---

I've been playing around the build for a while, and while it does not seem any faster (at least if you already abused frame skipping ), it does seem to crash a bit less here.

Last edited by javispedro; 2011-06-06 at 01:09.
 

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AgogData's Avatar
Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#1344
I've tested :
- Super Mario : faster now but the cutscenes is slow with choppy sound
- Legend of Zelda (first time testing) : normal with very slow cutscenes and choppy sound
- Rayman 2 : didn't work
- Resident Evil 2 : didn't work
can i configure up+right to enter, and up+left to period [ . ] ?
 
Temporal's Avatar
Posts: 323 | Thanked: 189 times | Joined on Oct 2010 @ Brazil
#1345
The only strange thing in the last version (still have to see this one) is that, inside places like in super mario 64 (the ghost house) the room in the back, or in banjo kazooie, while talking to the cheatoo, or in the ghost house (too) in a room on the top (with the broken wooden), the camera will go to on top of the ceiling.

But I've played with these SO MUCH in the past that I almost know what to do with my eyes closed |:P


PERFECT!!! All my configs are still here!!! |:)

Bummer: Now I cannot change the framerate (as you said it wouldn't)... you said that now there's separate configs for each game? How do I access them? Or, how can I make one? Because here to "Try" to play Paper Mario it needs to be framerate 1 (0= black screen), and the other games, run fine/better with higher ones.

Thank you!
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Love and Goodness are not a property. Are not a franchising. They are present in each one of us, and must be cultivated with KNOWLEDGE.

Last edited by Temporal; 2011-06-06 at 02:01.
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#1346
Originally Posted by Temporal View Post
Bummer: Now I cannot change the framerate (as you said it wouldn't)... you said that now there's separate configs for each game? How do I access them? Or, how can I make one? Because here to "Try" to play Paper Mario it needs to be framerate 1 (0= black screen), and the other games, run fine/better with higher ones.

Thank you!
Direct Copy/Paste from pandora forum:
This applies to the GFX plugin:

For 0.0.5 you have two config files:

- The global configuration

gles2n64.conf

Settings in here affect all games. This file can be
opened and edited with Mupens 'Configuration' menu entry.

- The 'per game' configuration

gles2n64rom.conf

Settings in here affect only the respective game. Each
game 'inherits' the global settings from gles2n64.conf but
these options can override the settings in the global
configuration.

This file can only be opened externally (yet), there is no
GUI option to access it at the moment.
This'll be located in /home/user/.mupen64plus/gles2n64rom.conf

Example config (from same page):

rom name=PAPER MARIO
auto frameskip=0
frame render rate=1
update mode=4
 

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Temporal's Avatar
Posts: 323 | Thanked: 189 times | Joined on Oct 2010 @ Brazil
#1347
Oh, thank you!!!
__________________
Love and Goodness are not a property. Are not a franchising. They are present in each one of us, and must be cultivated with KNOWLEDGE.
 
Posts: 371 | Thanked: 252 times | Joined on Nov 2010
#1348
cool, I can play f-zero x on the bus again. Thank you!
 
Posts: 88 | Thanked: 84 times | Joined on Apr 2010
#1349
@JavisPedro: I'm really sorry I've insinuated on making no progress.
I've seen the last update (thought it was coïncidence, lol), but things are working far more smooth. Graphics looks fine (to me) and sound is playing, albeit somewhat choppy. With the framerate on 2, Zelda plays ok, not very smooth, but buttons pressed does have a reaction, not after 0.3 seconds or so.

Thank you very much!
 
5spdvl's Avatar
Posts: 220 | Thanked: 66 times | Joined on Aug 2010 @ Melbourne, Australia
#1350
javispedro/IzzehO,

One thing has persisted over the last few updates - sigseiv error when highlighting a rom in the rom browser and clicking the play button. The error forces a battery-out reset or very long press of the power key.

Is this something that can be corrected easily?

Otherwise great work on the update - able to successfully play SM64 with good sound now!
 
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