The Following 30 Users Say Thank You to FRuMMaGe For This Useful Post: | ||
alexff, aligatro, altarMeego, Andy1210, ArnimS, c0rt3x, Chrome, dhanurdhar, elie-7, Helmuth, inkirby, ivyking, javispedro, jcharpak, Joseph9560, longcat, Magik, mannakiosk, Mentalist Traceur, mikec, moepda, OVK, sony123, Stonik, ThomasAH, thp, Tiboric, timsamoff, v13, videohese |
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2010-12-28
, 17:41
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Posts: 343 |
Thanked: 165 times |
Joined on Sep 2010
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#2
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2010-12-28
, 17:56
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Posts: 1,684 |
Thanked: 1,562 times |
Joined on Jun 2008
@ Austin, TX
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#3
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In it's current state it is just a bunch of python scripts, so if anyone could help me package it into a deb I would be happy to release it in to the devel repos. I could easily make a script to install all files to the relevant locations but I would really like to release it properly.
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2010-12-28
, 21:35
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Posts: 330 |
Thanked: 483 times |
Joined on Dec 2010
@ Norwich, UK
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#4
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2010-12-28
, 21:56
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Posts: 1,684 |
Thanked: 1,562 times |
Joined on Jun 2008
@ Austin, TX
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#5
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Thanks for the support. At the moment the multiplayer plays quite well with a sixaxis, player 1 using the arrow buttons and player 2 using the buttons.
I will upload a tarball of the files and instructions on how to use them as soon as I have made some final tweaks. At the moment it is in a kind of debugging mode so when I feel it is ready I will release it.
I'm a bit ill at the moment but I'm hoping to make the release tomorrow
The Following User Says Thank You to epage For This Useful Post: | ||
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2010-12-28
, 23:46
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Posts: 330 |
Thanked: 483 times |
Joined on Dec 2010
@ Norwich, UK
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#6
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If you can get it in a source repository I could do some packaging (and maybe help debug / optimize) in parallel.
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2010-12-29
, 18:23
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Posts: 330 |
Thanked: 483 times |
Joined on Dec 2010
@ Norwich, UK
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#7
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2010-12-29
, 18:38
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Posts: 1,684 |
Thanked: 1,562 times |
Joined on Jun 2008
@ Austin, TX
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#8
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Ok I'm ready to upload the tar, but it seems that the upload limit on these boards is only 500kb.
Anyone know any good free file hosting services?
The Following User Says Thank You to epage For This Useful Post: | ||
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2010-12-29
, 18:50
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Posts: 330 |
Thanked: 483 times |
Joined on Dec 2010
@ Norwich, UK
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#9
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2010-12-29
, 18:56
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Posts: 47 |
Thanked: 30 times |
Joined on Sep 2010
@ Scandinavia
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#10
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The Following User Says Thank You to videohese For This Useful Post: | ||
Update 30/12/10
Omnom is now in the extras-devel repos. Obviously these a development repos so use at your own risk.
MASSIVE thanks to epage for single-handedly packaging and optimizing Omnom. Without his help this would not have been possible
Update 29/12/2010
Here is the pre-release. I have disabled some features such as music and level creation and made a few last minute tweaks. I will be monitoring this thread regularly for comments/bugs.
Here is the readme:
Currently the features are as follows:
Here are a few taster screenshots:
Currently the code is fairly messy, as it's my first ever game and the framerte is fairly slow at stock speed (recommended 850mhz for full fps). Also, it is a hell of a lot easier to play on a sixaxis or external keyboard than it is on the N900 keyboard.
All programming and graphics were designed and made by me, using pygtkeditor and gimp on my N900.
In it's current state it is just a bunch of python scripts, so if anyone could help me package it into a deb I would be happy to release it in to the devel repos. I could easily make a script to install all files to the relevant locations but I would really like to release it properly.
OMNOM: Pacman-like game now in extras-devel
fAircrack (Aircrack GUI): Point-and-click pwnage for your N900
Now with John the Ripper integration
Last edited by FRuMMaGe; 2010-12-30 at 14:48.