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2010-10-08
, 23:17
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Posts: 1,463 |
Thanked: 1,916 times |
Joined on Feb 2008
@ Edmonton, AB
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#2
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2010-10-08
, 23:22
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Posts: 298 |
Thanked: 197 times |
Joined on Dec 2009
@ Norway
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#3
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2010-10-09
, 01:17
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#4
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2010-10-09
, 14:06
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Posts: 298 |
Thanked: 197 times |
Joined on Dec 2009
@ Norway
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#5
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2010-10-11
, 09:44
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#6
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2010-10-11
, 17:55
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Posts: 298 |
Thanked: 197 times |
Joined on Dec 2009
@ Norway
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#7
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So, i downloaded the Pyglet source an built it on the device. I know, this doesnt give automatic support or anything, but its a start. Thing is that i can import all the modules from Pyglet, but when i try to use a OpenGL sample, it fails. What i need is a header containing commands for OpenGL. Originally, it looks for a header at /usr/include/glx.h or similar. This is not present on N900, where the folder is empty. (Space-optimization?)
So, is there a OpenGL ES-header in place of the missing OGL one?
If there isnt, scream it out loud, i dont want to waste my time on something that wont do.
PS: I am speaking of Python.
EDIT: Does gl2.h and egl.h have to do with OpenGL ES?
The xlib_wrapper contains linking to those files. Do they contain what is needed to render 3D?
...but i cant find them, anyone have any idea where i can find them so that i can examine them?
Last edited by Nokia 5700; 2010-10-08 at 11:10.