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Posts: 210 | Thanked: 841 times | Joined on Feb 2013
#42
Originally Posted by badpixel View Post
It was similar project, there were forks and patches for that, have to find it on old HDDs.
http://vmgl.sourceforge.net/
On WWW is only initial attempt, but remember it worked using TCP(or maybe UDP), special Qemu device and SHM. It simply evolved, but somnebody have to find patches.

BTW,using local socket shouldn;t be hard. But why use TCP instead of UDP?

And running OpenGL over TCP is nothing new. It's like old GLX (used for many, many years), which stands for GL over X, and X for many years used only TCP (one of X features[in MainFrames times] was Network Transparency).
would be cool if you can find the patches
again we use tcp, because that was already implemented
and yes it is nothing new, it was used in the android emulator which we are borrowing the sources from... our job is to get it working on arm devices, on desktop it obviously works
 

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