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Posts: 31 | Thanked: 146 times | Joined on Apr 2014 @ China
#3
2018-07-29 fiora 6 Update:

Source on git: https://github.com/glKarin/ioquake3harmattan

New virtual button layer. The virtual button layer is in client now, and not depends external library or qvm. So you can play multi-player game on other server, but don't using "Auto-Aim" button to fire, otherwise the server may be kick you.
Enable touch-click on menu.
Add virtual keyboard on console.
Lightmap-shadows effect of map on scene.
Add "Space" virtual button on multiplayer-game menu.
Add new 2 command:
harm_usingVKB: boolean(0 / 1) default is 1 - enable/disable virtual button layer.
harm_swipeSens: float(greater than 0.0) default is 0.5 - swipe gesture sensitivity on virtual button layer.
Add compile server binary.
If client using ui.qvm of pak1, and not ui.so, the cursor position need to re-fix.
Adjust configure is: +set r_fullscreen 1 +set cg_shadows 2 +set r_ext_multitexture 1 +set r_allowExtensions 1 +set r_vertexLight 0 +set r_fastsky 0 +set r_stencilbits 8 +set cg_drawfps 1 +set r_drawSun 1

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