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Posts: 592 | Thanked: 1,167 times | Joined on Jul 2012
#25
The point of a console is to make gaming fun, easy to access as in "plug and play", no-hassle, definitely NO CODING, and to provide a "standardized" selling channel for content providers (=game studios).
Now the landscape has shifted due to the enormous influence of the internet (downloads vs physical sales), but the console paradigm has not. Sure, its has adapted to it (with downloads etc), but with strings attached (see the "constant 1.5 GB downloads to be able to play games" mentioned before). As such, in my personal, humble opinion, it _just_ _doesnt_ _work_. It's like trying to fit a square in a triangle hole. Sure it works for steam, on a pc. But on a console? Hell no.

I personally like Nintendo exactly for staying on this tradition even with the switch, in 2017. Say what you want, being able to own physical games is worth not being able to play the old ones on the same hw (except through emulators), because thats what the point of consoles is, in the end. When I want to play, I want to pick up the gamepad, switch on the tv and bang - enjoy.
I dont want hassle with bloody terminals, mices, configuration files, drivers, sound drivers, resolution configurations, and what not. I pay for the fun, not for the headaches caused by complexity of modern operating systems (and sorry but that includes downloads as well). Consoles are games as a service, in hardware form!
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Last edited by tortoisedoc; 2018-04-30 at 09:37.
 

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