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Posts: 1,298 | Thanked: 2,277 times | Joined on May 2011
#7
I'll take a look, thanks. Why didn't OpenGL ES support make it into SDL 1.2 upstream?

Anyway, Scummvm developers said that it doesn't require OpenGL strictly speaking, since it mostly deals with 2D sprites and works decently without hardware acceleration.

Last edited by shmerl; 2013-06-05 at 14:56.