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Posts: 4,384 | Thanked: 5,524 times | Joined on Jul 2007 @ ˙ǝɹǝɥʍou
#2863
Originally Posted by daperl View Post
True, but look at the face recognition portion, he's finding the circumscribing rectangle, which allows for a simple depth calculation. He's not really showing us the original face locking. Following a linearly moving object once you've found it changes calculations by orders of magnitude. And lastly, he's moving that pad slowly; not much acceleration.
The effect is really good tho! (Reminds me of the first time I saw parallax 2D game)
They should put this in on all 3D apps!

In a previous life I was involved with realtime multi-processor/multi-sensor array DSP for tracking bad guys and the things they throw at you.
Pictures, anecdotes, anything... stat!
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