View Single Post
Posts: 440 | Thanked: 2,256 times | Joined on Jul 2014
#70
Originally Posted by Setok View Post
Yes, it is a big chunk, but there is also a logic to it :-) The Spotify model for apps is directly related to collaboration. We wanted an environment where people can share freely and work together, without consideration for installing and managing applications, and payments is a big part of that. If users would, in this kind of environment, have to worry about in-app purchases and credit cards, it would hinder collaboration.
It's not a question of the vision, as all these features do come together nicely with a lot of benefits for producers and consumers alike.

It's a question of how you build it.

Starting as a Google Play competitor on Android, complete with Google Play Services type API for push notifications and other things, along with the subscription model and all that entails. Throw in the cloud storage for good measure, and you've got a convincing sales pitch to people.

The promise of consistent revenue gets the Developers on board; The promise of an add free, google free, try before you buy experience gets the users on board. Being a full Google Play alternative means android forks like Cyanogenmod can have a decent store with services API without being beholden to google, you can even get it on SailfishOS for all the google-phobes that we have.

Starting really small like that means you can build a service fairly organically, and then once you have a good userbase and decent revenue then it would be a lot easier to sell the idea of SoluOS to people who already have a subscription, already have the apps they love on SoluStore, and already enjoy a little taste of the social collaborative paradigm that is central to the idea.
__________________
SirenSong v0.5
Like my work? buy me a beer
 

The Following User Says Thank You to r0kk3rz For This Useful Post: