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Capt'n Corrupt's Avatar
Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#14
Originally Posted by Jack6428 View Post
Just the lighting itself is far more advanced than the Q3E could ever do. First the Unreal 3 Engine, now this. The iPhone has did it again. I hate Apple, but I gotta leave some credit.
I think the lighting is baked, but due to the technique (virtual textures) the texture detail is much higher than normal. This gives the wonderful illusion of radiosity/GI in a scene even though the actual computed lighting effects may be on par with the original Quake. Thanks to the technique, textures are loaded as needed, placing less burden on GPU memory.

I give Carmack credit. It has surprisingly little to do with the iPhone specifically.

Sometimes I wish I was a real-time graphics researcher. It's so exciting to me! I may have missed my calling. Maybe....