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Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#54
The problem with saving the game is that flashlauncher has no way of knowing what additional resources from the network the original swf might need. However, Flashlaucher COULD be enabled to use a disk-based caching mechanism (I think this actually might be a better solution as it solves the above problem transparently and requires no user interaction).
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