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Posts: 1,070 | Thanked: 1,604 times | Joined on Sep 2008 @ Helsinki
#9
Originally Posted by Capt'n Corrupt View Post
I see what you're suggesting. This would seem like an easy way to go about it. In your guesstimation, how memory heavy would such an implementation be?

}:^!~
Sorry, don't have any clue about the memory footprint of O3D. But since everything is OSS(I guess), this should be a doable and very fun task .
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