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[Idea] Crunching Hildon's hicolor .png files to take less space
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MartinK
2011-11-23 , 20:55
Posts: 1,548 | Thanked: 7,510 times | Joined on Apr 2010 @ Czech Republic
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Originally Posted by
vi_
To be fair the majority of my PNGs are map tiles and these cannot be optimised.
The tileserver is probably running a similar optimisation on the tiles after they are generated to lower bandwidth & caching space requirements. No idea if all tile providers do this though.
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