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Posts: 1,425 | Thanked: 983 times | Joined on May 2010 @ Hong Kong
#5
@mrojas that's right, freedom of choice is most important. Back when I were managing console game development for a pretty small software house, we were shackled by the harsh terms and conditions set by Nintendo: we must pay tens of thousands for a development console which is almost the same as the stock console with an additional serial cable for data transfer and some close source SDK with misleading document (if any); after we finished development and testing we must send the work back to Nintendo for their verification and approval, and then they'll ask us to pay for the manufacturing cost of making roms and cartridges (of at least ten thousand copies) because you're not allowed to know how to burn the game into a rom. Then you can packages the result cartridges and sell them via Nintendo's official sales channels.

We hated this kind of draconian development approach to guts as our life was not just depending on our products but also on their policies and business model, but we just had not choice. Now Apple is taking the similar approach and that's how they made huge profit margin like game console vendors did in the past.

Freedom of choice is not just very important to users, it's very important to developers as well.

Last edited by 9000; 2011-06-23 at 03:28.
 

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