Forum: General
2011-01-21, 13:37
|
Replies: 147
Views: 39,216
Re: Rumor: N9 to have 1.2Ghz Atom
Guess that's just a rumour, would be pretty stupid to use a Atom CPU and as noted before, theres no real source for this information beside the article on the magazines site (That doesn't seem to...
|
Forum: Games
2010-10-13, 08:56
|
Replies: 108
Views: 50,669
Re: [Maemo 5] Descent 1 (DXX-Rebirth) port
As slender already said you need the data files of the original game. The source code of Descent is open, but the data files aren't freely available.
The shareware-data, that is available for free,...
|
Forum: Games
2010-09-19, 02:56
|
Replies: 108
Views: 50,669
Re: [Maemo 5] Descent 1 (DXX-Rebirth) port
You can use the Volume keys for navigating up/down in the menu.
At least not by me since I only have a N900, someone with a N810 could do that though (Maybe yourself? :).
|
Forum: Games
2010-07-29, 14:25
|
Replies: 108
Views: 50,669
Re: [Maemo 5] Descent 1 (DXX-Rebirth) port
Exams done, so you finally get a new release :P
The path to the Accelemymote trigger file was changed, so it didn't start at all. I've fixed this in the new version (Yeah it's still 5maemo2,...
|
Forum: Games
2010-06-29, 17:57
|
Replies: 108
Views: 50,669
|
Forum: Games
2010-06-24, 11:58
|
Replies: 108
Views: 50,669
Re: [Maemo 5] Descent 1 (DXX-Rebirth) port
Hmm, didn't have any problems when setting up the controls. What do you mean with "stuck"? Did it freeze? You can go back to the previous menu with Shift+Backspace if this is your problem.
|
Forum: Games
2010-05-27, 21:07
|
Replies: 108
Views: 50,669
Re: DXX-Rebirth for the N900
Released a new version that works with PR 1.2, can't get it into extras-devel though, so you have to get it from garage up to now.
Looks like OpenGL ES 1 support was dropped with PR 1.2, at least...
|
Forum: Games
2010-05-19, 13:59
|
Replies: 108
Views: 50,669
Re: DXX-Rebirth for the N900
The default one doesn't support OGG/Vorbis and mp3, so the Jukebox is rather useless. The mp3-support in my build doesn't have any hardware-acceleration though afaik, but it's better than nothing......
|
Forum: Games
2010-05-15, 14:15
|
Replies: 108
Views: 50,669
Re: DXX-Rebirth for the N900
I don't like the D2X-XL-graphics, so no - I will not port it :D
And don't think that it would run very well anyway so this would be a waste of time in my opinion ;)
|
Forum: Games
2010-05-15, 12:26
|
Replies: 108
Views: 50,669
|
Forum: Games
2010-05-14, 21:20
|
Replies: 108
Views: 50,669
Re: DXX-Rebirth for the N900
Interresting results, did you have significantly lower framerates with timidity music? (the -fps parameter will show it)
I prefer Accelemymote, my settings are:
offset_pitch = 35
max_roll =...
|
Forum: Games
2010-05-14, 13:33
|
Replies: 108
Views: 50,669
Re: DXX-Rebirth for the N900
Thanks for mentioning this, will add a note to the first post.
Wow didn't know that, that rocks indeed, thanks a lot :)
|
Forum: Games
2010-05-13, 17:03
|
Replies: 108
Views: 50,669
Re: DXX-Rebirth for the N900
The new release 0.55.1-5maemo1 is out and is also available via extras-devel now :)
The screenshots for the savegames are working now and you can take screenshots with Shift-S. You'll find them in...
|
Forum: Games
2010-05-11, 22:07
|
Replies: 108
Views: 50,669
|
Forum: Games
2010-05-11, 20:30
|
Replies: 108
Views: 50,669
Re: DXX-Rebirth for the N900
Yep, that would work. I'm currently working on getting the jukebox running. Then you could just put the music as OGG/Vorbis, mp3 or Wave into a directory and specify it in the settings.
Maybe you...
|
Forum: Games
2010-05-09, 22:47
|
Replies: 108
Views: 50,669
Re: DXX-Rebirth for the N900
The music doesn't seem to work yet, not sure what's going wrong though. Maybe a problem with the sdl-mixer...
edit: I think timidity is missing, but it's not in the repos yet and needs tons of...
|
Forum: Games
2010-05-07, 14:36
|
Replies: 108
Views: 50,669
Re: DXX-Rebirth for the N900
Looks like the shareware-version has to be compiled with another compiler-flag. Maybe I can create a separate package for it when I've got some time...
:D
|
Forum: Games
2010-05-06, 20:56
|
Replies: 108
Views: 50,669
|
Forum: Games
2010-05-04, 16:54
|
Replies: 108
Views: 50,669
Re: DXX-Rebirth for the N900
I've uploaded a new release to garage. It's using 800x480 as default resolution and I adapted the default keymappings to match the N900 keyboard.
The binary isn't on root-fs anymore and mouselook is...
|
Forum: Games
2010-05-04, 12:40
|
Replies: 108
Views: 50,669
Re: DXX-Rebirth for the N900
Hmmm, no problems here so far but I'll keep an eye on it :)
It should work with the shareware-version too, haven't tried it out though.
Yep, looks like it just changes the subject of the...
|
Forum: Games
2010-05-03, 21:56
|
Replies: 108
Views: 50,669
Re: DXX-Rebirth for the N900
Changed the title to clarify that it's a port of Descent 1 ;)
At least in theory... looks like it takes some time to get updated.
|
Forum: Games
2010-05-03, 21:35
|
Replies: 108
Views: 50,669
Re: DXX-Rebirth for the N900
Thanks :)
Prefer to use Accelemymote myself but good idea for people using the touchscreen for steering, will add this in the next version. 800x480 as default resolution is already planned...
|
Forum: Competitors
2010-05-03, 17:04
|
Replies: 18
Views: 6,840
|
Forum: Games
2010-05-03, 17:00
|
Replies: 108
Views: 50,669
[Maemo 5] Descent 1 (DXX-Rebirth) port
Hi,
I opened a new garage project for DXX-Rebirth (https://garage.maemo.org/projects/dxx-rebirth/). Up to now only D1X-Rebirth is done, not sure when D2X-Rebirth will work.
The current version is...
|
Forum: Development
2010-04-20, 23:26
|
Replies: 69
Views: 16,550
|