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-   -   [Announce]ioquake3 - Mouselook Editon (https://talk.maemo.org/showthread.php?t=86664)

darkranger 2012-09-08 14:19

[Announce]ioquake3 - Mouselook Editon
 
Hello guys,

This's my first post on maemo.org. and here's my recompiled ioqauke3 executable - I call it "Mouselook Editon".

Available from my website:
ioquake3-n900-mouselook.zip

Due to I still couldn't get used to the touchscreen and accelerometer. I did modified egl_input.c from the original N900 port and changes below:

* Disabled accelerometer.
* Mouse buttons and wheel works now.
* No "border" anymore when doing mouselook.

I did tested with Bluetooth mouse and USB keyboard.

INSTALLATION:
Just replace original ioquake3 executable with this one:
Code:

sudo cp /usr/bin/ioquake3.arm /usr/bin/ioquake3.arm.bak
Code:

sudo cp MyDocs/ioquake3.arm /usr/bin/ioquake3.arm
Code:

sudo chmod +x /usr/bin/ioquake3.arm

Estel 2012-09-08 15:09

Re: [Announce]ioquake3 - Mouselook Editon
 
Nice work! Why won't You update it into repositories, as alternative "edition"?

Also, wouldn't it be possible to mix bets of both worlds - include both options, selectable via single configuration file (normal text file, parsed on game start, where selected mode would be defined)?

This way, you could just add Your version on top of existing one, to extras-devel. It would allow to play both via accelerometer and touchscreen (on the move), and via mouse and keyboard, when appropriate :)

/Estel

darkranger 2012-09-08 17:54

Re: [Announce]ioquake3 - Mouselook Editon
 
There suggestions were the great ideas! but I am actually a newbie of software packaging, and the source code of ioqauke3 still cost me a lot of time to study. So I am not sure when I can finish this.

Estel 2012-09-09 10:01

Re: [Announce]ioquake3 - Mouselook Editon
 
I'm probably even more newbie than You, but it should be as easy as sourcing config file, and some IF, that either run original (accelerometer and touchscreen) code, or your version (mouse and keyboard).

darkranger 2012-09-09 13:57

Re: [Announce]ioquake3 - Mouselook Editon
 
BTW:
I also put the modified egl_input.c into zip file, if anybody want to know what exactly I did changed in source, just go look at the file.

Blimer 2012-11-10 20:13

Re: [Announce]ioquake3 - Mouselook Editon
 
it work on nokia n9?

darkranger 2012-11-12 12:29

Re: [Announce]ioquake3 - Mouselook Editon
 
Quote:

Originally Posted by Blimer (Post 1292807)
it work on nokia n9?

I'm afraid not, it's modification of N900 port.

ffha 2012-11-14 07:02

Re: [Announce]ioquake3 - Mouselook Editon
 
Ooh, I like this!
The "border" issue kept me from being able to enjoy Quake III on the N900, but your modificiation has actually made it playable.

I'll definitely install this.

Thank you :D


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