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-   -   ScummVM 1.2.0 available (https://talk.maemo.org/showthread.php?t=63881)

sbock 2010-10-16 08:24

ScummVM 1.2.0 available
 
ScummVM 1.2.0 is now available also for Maemo devices.

http://sbock.net/upload/scumm2.png

http://sbock.net/upload/gabriel_demo.png

http://sbock.net/upload/fascination.png

New features are partial SCI (Sierra games like Larry 5/6, Gabriel Knight Demo) and Fascination (Gob Engine) support.

Homepage: http://www.scummvm.org/

Downloads: http://www.scummvm.org/downloads/



Thanks to the ScummVM team and fanoush!

Magik 2010-10-16 08:56

Re: ScummVM 1.2.0 available
 
And here is the full change/added games list:
http://sourceforge.net/projects/scum...easeNotes/view

Bundyo 2010-10-16 15:57

Re: ScummVM 1.2.0 available
 
Quote:

Originally Posted by sbock (Post 842413)
New features are partial SCI (Sierra games like Larry 5/6, Gabriel Knight Demo) and Fascination (Gob Engine) support.

http://scummvm.org/compatibility/1.2.0/
The SCI support is closer to full than to partial. :)

fanoush 2010-10-17 23:08

Re: ScummVM 1.2.0 available
 
Hi. Thanks for creating this thread. I have used it as scummvm Maemo5 package XSBC-Bugtracker URL. I hope you don't mind :-)

scummvm 1.2.0 binary (same as at scummvm.org) is now uploaded to OS2006 and OS2007 repositories

1.2.0 source is also uploaded to diablo and fremantle extras-devel autobuilders. Please report any bugs here. I guess I'll promote diablo extras-devel package to extras tomorrow after testing it a bit. Same for maemo5 extras-devel to extras-testing (1 am here, going to sleep).

As I don't have any SCI game, I would appreciate reports how usable it is, there are currently no Maemo specific keybindings for SCI engine (and I hope none are needed).

fanoush 2010-10-18 08:08

Re: ScummVM 1.2.0 available
 
It is in extras-testing now, please test and vote accordingly.
http://maemo.org/packages/package_in...scummvm/1.2.0/

jamiefuller 2010-10-19 06:43

Re: ScummVM 1.2.0 available
 
I love this, I've been playing freddy pharkus for hours...the mouse interaction is a bit hit and miss. but I've made it to the end of scene one.

great work!

Spotfist 2010-10-21 07:38

Re: ScummVM 1.2.0 available
 
Anyone know how to save your game in lasy larry 1 vga? I can't seem to save from the scumm menu as in some other games, mentioned in previous threads but cant figure out how to get the menu up...

Spotfist 2010-10-21 07:46

Re: ScummVM 1.2.0 available
 
Got it, there is a menu at the top of the screen, just click here and you can save games and then open them in scumm ;)

FP125 2010-10-25 18:43

Re: ScummVM 1.2.0 available
 
Anyway to skip the looooong introduction in 7th Guest? Pressed the usual buttons - no joy

eagle_linux 2010-10-30 12:59

Re: ScummVM 1.2.0 available
 
Thanks for the great port! :D
One thing I noticed the enter key is not recognized in (at least) King's Quest IV (SCI Version), so it's impossible to get through the copy protection question (and, i would assume also to enter commands later in the game). This seems to be due to the keybindings in the n900-version, as it works the way it's supposed to be in scummvm 1.2.0 on my Ubuntu box.
Any help appreciated. If I can provide any more information, I'll do my best to help :)


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