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-   -   Nemomobile glacier UI. anyone seen it ? (https://talk.maemo.org/showthread.php?t=91503)

Morpog 2013-10-03 17:58

Re: Nemomobile glacier UI. anyone seen it ?
 
Just finished progress-spinner spec.

Blog entry with full spec here: http://play.qwazix.com/grog/?p=610


Made an example animated gif to show how it looks like:
http://abload.de/img/examplek9sr1.gif

Mikkosssss 2013-10-03 18:17

Re: Nemomobile glacier UI. anyone seen it ?
 
Would 5 circles be better? Just my option. :)

shmerl 2013-10-03 18:24

Re: Nemomobile glacier UI. anyone seen it ?
 
Yeah, more circular shape would look nicer IMHO.

Alecsandru 2013-10-03 18:43

Re: Nemomobile glacier UI. anyone seen it ?
 
i would love that on n900 , maybe a patched hildon with that interface(i've tried all nemo versions on n900 , they're too slow to be usable even emmc with sd swap) ,willing to pay for it if someone makes that posible

qwazix 2013-10-04 07:31

Re: Nemomobile glacier UI. anyone seen it ?
 
Circular spinners are way overused. Let's be different!

shmerl 2013-10-09 15:43

Re: Nemomobile glacier UI. anyone seen it ?
 
If you don't want a shape spinner (circular, square etc.), you can use shape morpher. I.e. design one shape to be beginning, and other shape to be the end, and the progress/activity can be be displayed as morphing. I didn't see such activity indicators used often.

Another idea is to use a 3D style indicator, but that should fit with 2D design well.

http://www.transum.org/software/sw/s...cosahedron.gif

I like how WolframAlpha for example uses a miniature game of life as an activity indicator.

ARJWright 2013-10-10 02:36

Re: Nemomobile glacier UI. anyone seen it ?
 
Let me get this out of the way. This is nice. There's nothing reaching too far here. But, it plays with the methods and behaviors many already know, and refines a good bit of what needed to be touched. Impressive, and one can see the work in some of the details.

That said, I don't know if its more of a step back than a half step forward.

I saw/see the N9 as a step towards using the actvity stream as the center of the interaction. Fastlane seems like a step forward in that wise. If this were a full step forward, its leaving the icon-first though, and using the activity stream, gesture-led initiation, and then search/multi-task as that layering-speak UI.... ahhhhh... smiling, excited.

Gosh, I've got to break out my design chops and do something alongside Glacier UI. Seriously, good stuff here. I just see a bit more.

If my attention span can maintain it a bit... I'll go in on this.

seanmcken 2013-10-10 03:18

Re: Nemomobile glacier UI. anyone seen it ?
 
make it for n900 plz

www.rzr.online.fr 2013-10-10 06:23

Re: Nemomobile glacier UI. anyone seen it ?
 
wont appear nice on small area ... and why not using 4D then :)

http://upload.wikimedia.org/wikipedi.../d7/8-cell.gif

:)

mikecomputing 2013-10-24 20:57

Re: Nemomobile glacier UI. anyone seen it ?
 
Quote:

Originally Posted by bandora (Post 1378102)
Way better than Jolla's UI imo

naah. I like sailfish pulley menus and Ambient theme :D


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