Active Topics

 

Showing results 1 to 25 of 61 @ 0.48 seconds. Search: Posts Made By: tobiasj
Forum: Development 2009-04-07, 15:00
Replies: 12
Views: 3,251
Posted By Firebird8
Re: SDL and mouse input

Well thats how windows tablet PC does it. When you click a little mouse picture pops up and you drag over to which button you meant. Though, isn't this game real time?

You could always use mouse...
Forum: Games 2009-04-05, 07:11
Replies: 10
Views: 3,768
Posted By qwerty12
Anagramarama

Anagramarama (http://maemo.org/downloads/product/OS2008/anagramarama/)

Like anagrams? You'll love Anagramarama! The aim is to find as many words as possible in the time available. Get the longest...
Forum: Development 2009-04-04, 18:17
Replies: 12
Views: 3,251
Posted By Bundyo
Re: SDL and mouse input

Or long menu click :)
Forum: Development 2009-04-04, 17:52
Replies: 12
Views: 3,251
Posted By mikkov
Re: SDL and mouse input

if the popup is essential for the game, I would recommend assigning a key which is found from both N800 and N810. Menu key would be natural selection if it isn't used for something else
Forum: Development 2009-04-04, 13:18
Replies: 12
Views: 3,251
Posted By Bundyo
Re: SDL and mouse input

In FreeCiv there were some long clicks similar to tap_and_hold, you can check how they made them. In fact there were normal, middle and long.
Forum: Games 2009-04-01, 21:29
Replies: 16
Views: 5,791
Posted By qwerty12
Re: Ggmud 0.8.1

gFTP has already been hildonized by me and yerga (OK, yerga much more than me - I worked on the menu & the packaging) and has been in Extras for a while now.

That diff was generated by having a...
Forum: Games 2009-04-01, 18:48
Replies: 16
Views: 5,791
Posted By qwerty12
Re: Ggmud 0.8.1

Yeah, that's my patch & code :)

Alas, different programs vary. But, in general, you want to link to hildon-1 (that's my Makefile change), add that hildon include to whatever file you're adding...
Forum: Games 2009-04-01, 18:10
Replies: 16
Views: 5,791
Posted By qwerty12
Re: Ggmud 0.8.1

:p

A diff/patch. If you copy and paste the contents of that into a text editor and save it as a text file in your ggmud source folder, you can then cd to your source folder and run "patch -p1 <...
Forum: Games 2009-04-01, 17:30
Replies: 16
Views: 5,791
Posted By qwerty12
Re: Ggmud 0.8.1

For hildon menus:


diff -ur ggmud-0.8.1~svn236.orig/Makefile ggmud-0.8.1~svn236/Makefile
--- ggmud-0.8.1~svn236.orig/Makefile 2008-10-07 10:16:18.000000000 +0100
+++...
Forum: Development 2009-03-29, 23:08
Replies: 3
Views: 1,980
Posted By neatojones
Re: dependancy for deb package?

When you make a deb package you will need to create several files. The files tend to be kept in a folder called "debian" located inside the folder that configure and make files are in for the...
Forum: Development 2009-03-29, 20:01
Replies: 3
Views: 1,980
Posted By BrentDC
Re: dependancy for deb package?

All the following answers are "as I understand it".



With the Application Manager this is true, but not with apt-get.



Correct.
Forum: Games 2009-03-24, 19:04
Replies: 70
Views: 27,510
Posted By mikkov
Re: The Mana World 0.0.28.1

try to use libsdl-mixeroggwav1.2-dev package when building
Forum: Games 2009-03-24, 16:41
Replies: 70
Views: 27,510
Posted By mikkov
Re: The Mana World 0.0.28.1

I believe that Widelands is using libsdl-mixeroggwav package, which is static libsdl-mixer library with ogg support. You should be able to use it as a replacement for libsdl-mixer.
Forum: Games 2009-03-23, 22:23
Replies: 70
Views: 27,510
Posted By Bundyo
Re: The Mana World 0.0.28.1

Sorry, no sound :)
Forum: Games 2009-03-23, 03:52
Replies: 70
Views: 27,510
Posted By Picklesworth
Re: The Mana World 0.0.28.1

Dude, you read my mind! I was just looking through the games in Ubuntu's repositories (wondering what had changed since I looked about a year / a half ago), tinkered with Mana World and thought "man,...
Forum: Games 2009-03-21, 18:07
Replies: 70
Views: 27,510
Posted By Bundyo
Re: The Mana World 0.0.28.1

You forgot libguichan-sdl-0.8.1-1 :)

And its actually working verrry good. :)
Forum: Development 2009-03-21, 15:12
Replies: 14
Views: 2,809
Posted By mikkov
Re: packaging libs for Maemo

all of those libraries are already in extras so no need to upload them.

Otherwise can't really say what's wrong without trying it myself
Forum: Development 2009-03-20, 21:35
Replies: 14
Views: 2,809
Posted By mikkov
Re: packaging libs for Maemo

package is not in user/ section (because it's a library), so it's not directly installable with application manager
Forum: Development 2009-03-20, 19:27
Replies: 14
Views: 2,809
Posted By mikkov
Re: packaging libs for Maemo

For this particular package:
1. I downloaded debian sources for guichan (apt-get source guichan)
2. I made a test build (dpkg-buildpackage -rfakeroot)
3. removed allegro and opengl depencies (from...
Forum: Development 2009-03-20, 19:08
Replies: 14
Views: 2,809
Posted By mikkov
Re: packaging libs for Maemo

now it's built for diablo and should appear in extras-devel soonish
Forum: Development 2009-03-20, 19:03
Replies: 14
Views: 2,809
Posted By GeneralAntilles
Re: packaging libs for Maemo

The builder (http://extras-cauldron.garage.maemo.org/HOWTO.html) that builds source packages (http://wiki.maemo.org/Uploading_to_Extras) for Extras.
Forum: Development 2009-03-20, 18:49
Replies: 14
Views: 2,809
Posted By mikkov
Re: packaging libs for Maemo

Just uploaded libguichan-0.8.1 to autobuilder
Forum: Development 2009-03-20, 18:45
Replies: 14
Views: 2,809
Posted By TrueJournals
Re: packaging libs for Maemo

Either talk to the new debmaster, or grab the source from debian (http://packages.debian.org/lenny/libguichan-0.8.1-1), which already has the required packaging information.
Forum: Games 2009-03-20, 03:31
Replies: 11
Views: 6,019
Posted By ciroip
Re: digger - 80's remake

it seem can have some chance to be usefull for something:
Ill try to adapt the thing to some game ill found around and see how bad it work on the real deal :)
...
Forum: Games 2009-03-18, 20:41
Replies: 9
Views: 2,877
Posted By joyrider3774
My Znax game for the N810

Hey guys,

I just finished testing my znax game a bit and everything seems to work good for an initial release. It took me a while to figure out how to create a deb file but i finally managed to...
Showing results 1 to 25 of 61



 
Forum Jump

All times are GMT. The time now is 04:14.